In Armenia, eight out of every 10 people will experience a natural disaster at some point in their lives.
Whilst these experiences may be inevitable, their severity is not: education, preparedness and early warning systems can minimize the risk natural disasters pose to people and to infrastructure.
At a 2015 Social Innovation Camp, Biayna Mahari and her team of active citizens came up with an idea to do just that. Their educational video game, Die Another Day, helps its users prepare for natural disaster scenarios.
The idea came after thinking through questions like: how could the wider public be informed more effectively? How could the authorities, businesses and civil society be better engaged in spreading early warnings? Can climate change risks be mitigated by newly available technologies?
Biayna’s team decided to take advantage of society’s widespread addiction to smartphones and other technological habits to educate and prepare the public for natural disasters caused by climate change.
With simple and attractive illustrations and a user-friendly interface, this problem-solving mobile game puts the user in climate change and disaster situations, and encourages them to learn by correcting their course of action across a number of different scenarios. Each level of the game would last less than a minute by providing simple instructions (do’s and don’ts).
The main idea behind the game is to be entertaining and at the same time educational. For the gamer it would be fun to play each level of the game, but would also require logical puzzle-solving ability in short 15-20 second periods.
News on the first level’s prototype would be out soon, so prepare your smartphones!